Greetings!
## Version 1.1 is out! ##
Version 1.1 is out! We hope you like it. Here's the change log.
http://steamcommunity.com/app/228880/discussions/1/364039785169009182/
We added some additional maps to this. As much as I like Knife Fight, I'm ready for more maps.
Our main goals for 1.1 were:
* A couple of new difficulty levels between beginner and normal
* Get the new probing force ability in for PHC as a counter to the Avatar (sorry Substrate, the free ride is over.
)
* Some new stats in the end game screen
* 3 cool new maps.
* Campaign and Scenario difficulty options
* Performance improvements on large maps (no more stuttering on lower end machines)
* PHC unit Sentry is in.
## The Postmortem is now available ##
http://www.gamasutra.com/view/news/270965/Postmortem_Stardock_and_Oxide_Games_Ashes_of_the_Singularity.php#tophead
So everything you wanted to know about the sausage factory is in there.
## Upcoming slipstream ##
We really want to get a new mission in that will take place between mission 1 and 2 that lets people see some of the frigates in battle and how they work without getting into the base building aspect. That should show up "real soon now"
## The first premium DLC is coming ##
We're working on the first premium DLC. It'll focus on large maps mainly as well as have some new scenarios. It'll be $3.99. The revenue from these DLCs is what pays the artists who are in turn working on new units which is the next stopic.
## New Units coming up ##
Ideally before the end of Spring we have some new units and buildings going on. They are:
The Athena which is a heavy but fairly slow T2 that is meant to take on ther T2s. It's not very good against T1s.
The Substrate Caregiver, this is a T2 that recharges Substrate shields in the field.
The PHC Field Gun. This is a longer range artillery unit that does an area effect (not a lot of damage but a lot of area).
Substrate Eradicator. This is a relatively slow moving but long ranged direct fire unit designed to deal with Artemis's and to a lesser degree, massed Archers.
## Usability and UI features ##
So coming up are a lot of little features just designed to make dealing with your forces easier. Examples include F3 to select your air units and updating the F1 key to select the nearest free Engineer and setting rally points from factories to armies and lots of other stuff.
Similarly, more info in the context area of a unit and on the map (Such as region icons changing based on their output) should, I hope, show up starting next week or soon after.
## The PHC Refinery ##
This is a new building that increases the output of the target region by a few percent for each one built.
## Observer Mode ##
This is a feature we're actively working on so that MP games can have a third party observer in it who can see the entire battle field and see how each player is doing for those who want to just watch. Its sister feature, Replays, is still a work in progress but not as easy to do as you might think in a game with this many units (every drone is a unit too). But it's very high on our list.
## General Balance ##
We are starting to reach the point where everyone thinks the other faction is OP. This is a good sign. We do expect to make a few additional balance tweaks based on changes in 1.1 as we're sure there will be unforeseen cheese.
## Status of the game ##
The multiplayer community has continued to grow nicely. This is due partially to the previously mentioned bundles the game is part of ensuring there's a constant set of new players.
One change we've seen to the market over the past 10 months has been the deluge of iOS ports which has definitely made it harder for new (as in, new IP) to get attention. It has also put a downward pressure on pricing which developers are having to adjust to.
As one developer recently told me, the game's "release" is less important than the game's first big Steam sale. It's a brave new world.
## Next up ##
So besides the things we mentioned here, the roadmap is still posted for those looking at our longer-term roadmap.
One area we're interested in exploring is having more base building than we currently have. I don't mean more defensive weapons but more ways to build up your economy and technology than we currently have.
Feel free to comment below on your thoughts!
See you next week!