Thanks. I was surprised there wasn't a stratagy FAQ or anything.
I played my first game on very easy settings as defaul Pariden (and spent most of the game with all my champions on one army...)
I then tried the scenario, whcih I suspect must have a default difficulty. I was laggin well behind the enemy AI for most of the game, but towards the point I gave up, I'd clawed my way to parity with the bottom end AI. Trouble was, my soverign's army (I'd gone for a Commander this time), which constsied of him, a henchman bard (not very wel optimised, I'm still trying to work out what I can do with henchmen), a couple of tank-y melee unit, and the rest with the best bows availble and all offense/initiative boosts.
I then started to run into one of the Empire factions (Oracle's, I think...?) which seemed to consist of armies full of nothing but archers. As my foot units - even with Rush - couldn't get to them, and they appeared to be reasonably heavily armoured, I couldn't kill them fast enough to stop them picking on one unit (poor henchman...) and killing, since I wasn't able to one-shot the enemy archers. (Granted, it didn't help that the AI decided to show up with like, six or seven armies: I could have taken them one by one, but not all at once). And I was a long way from my reserves. (Granted, I did find the lack of a life mage healing to be nearly crippling: that needs to be as much a priority as Haste, next time...!) So I've given that one up as a bad job (well, anyway, the top AI is like 400 or somethign rank and I'm still only about 200-ish anyway...!)
So I've been looking at my custom options.
First pass is Men (for henchman), No armour (I never really built any heavy armoured unit towards the end there, and I was thinking of just going archers; maybe I should look at the unrest one instead) Archers, Enchanters, Wanderlust (for quest maps and leather), Quick (I think that was it). I ummed and erred about Master Scouts, because I did find my unit lagging a bit wandering in forest, but I wasn't sure how ultimately good that is (I mean, it's good, but is it better than +10% initiatuive, given that I'll be focussing on improving that?)
Soverign is General, Life/Air adept, Weak (going mage), Brilliant, and tow other I forget, I think it's initative and the one with extra hits because I had a point spare.
Thoughts?