*raises hat and scratches head, walks over to the holograpic shematics of the Marauder*
I don't know, Sir. Subversion is 5/7,5/10 minutes prolonging structure and SHIP building by 50/100/150 %. I'd hate to see it going the way of the Embargo ability, locking down players in the very first minutes. And if you are proposing to make Subversion the reason for getting the Marauder then you are proposing exactly that. At least if you intend to make it a worthy first-pick ship.
I'd like to see all its abilities put to good use and cloaking with movement would achive that. Surely there remain a few questions; namely detection ranges and ability cooldowns to make it not an unfair, unstoppaple weapon with guranteed success.
I'd like also to point out the rare chance we have here to implement a new gameplay mechanic by retooling the scouts stealth ability.
*types a few commands in the holtank and the shematic of the Marauder are replaced by the shematic of the Jikara*
It would open up the possibility for stealth fleets. I'd like to remind you that we are talking about scouts and the least combat effective capital in the game. Vasari scouts are considered inferior, the Vasari as a whole could also need a little enhancement as well as the MArauder. Surely a stealth fleet would not be suitable as a main combat force, but lategame a small fleet would mean an interesting asset.
Its now or never. The decision is yours.