Hello,
i would like to see:
1. A fleet based range/support module to build tanker style cargo ships
e.g. Fuel generator, cost: 70, size: 20, +50% Fleet range
2. A fleet based repair module for specialist maintenance ships
e.g. Repair bay cost: 70, size: 15, +10% repair
3. A new weapons ability: capture ship
Description: If the weapons damage destroys the targeted ship, the ownership of the otherwise destroyed ship will change to the attacker
e.g. Boarding shuttle, Missile type weapon, Damage: 1
e.g. Assault shuttle, Missile type weapon, Damage: 1, Ground attack bonus: +10%
e.g. Beamer (like scotty beam me up

), Beam type weapon, Damage: 3
Optionaly this might require the weapon carrying ship to have troops on board, but after all, there is no concept of ammunition in galciv2 ...
4. A ship component for attack/defense bonus for x rounds/only first on strike
e.g. Missile Pods, +200% Missile damage for the first round of combat, cost:40, size:15
e.g. Offboard Capacitators, +100% Beam damage for the first 3 rounds, -10% Defense, cost: 150, size: 5
e.g. Stealth missile, +200% Missile damage only on first strike, cost: 150, size: 12
5. A component which interrupts/ends combat after x turns
e.g. Emergency booster, drive speed: 1, interrupts combat after 5 turns, cost: 100, size: 30
And finaly a word on the campaign ... I was just a bit disapointed

I was able to win very fast by using always the speed +2 ability. Only the 'get ally' mission took a bit longer. The last mission took me only 13 turns

My allies provided me with everything i needed in the first round ! The rest was a simple buy ...
Sorry for bad spelling, i am no native english speaker
Keep up the good work !