ok here are the promised screenshots. I found some interesting stuff in that video.
Note that i used a different version than the gamespot download, my has more details so u are able to read everything properly (can i upload it Yarlen?), in the other one all text is very blurry.
First lets take a look at the map designer:
click herePretty self explaining though the option of "neutral colonies" is interesting.
Then u have now also the possibility to change the amount of resource gathering and the speed of research:
click hereNext (important) change i noticed is the lack of a capital shipyard at start, u have to build one (but u still get the first capital for free):
click here 1 click here 2Then another interesting thing i catched is that Volcanic planets now have 3 metal asteroids. Cant say much about the slots it has, but see urself:
click hereThe research screens...
When Frogboy opened the research menu he clicked through all tabs for a second, enough to get a pic of everything.

So lets start with the logistics research screen:
click here - fleet logisticNow that is VERY interesting. The cap ship tree remains the same as far as i can tell. The fleet supply is ofc totaly new and like we can see lvl3 gives 550 supply points for an upkeep of 22% while the next lvl would bring 820 supply and 38% upkeep.
I dont know how much these cost to research but those are some high numbers for lvl 3/4 tech.
Btw talking about upkeep u can also see it on the resources info cards:
click hereFinally the Mil and Civ research screens:
click here - civ screen click here - mil screenOn a first look i notice the following things:
- we can see the TEC's super weapon in the mil screen at the tech lvl 8 (lvl = which position in the tech tree starting from the frst row)
- the Koadiak's place in the tech tree changed a bit. In beta 4 its lvl 5 tech, here its a lvl 4 tech. If the amount of needed mil labs didnt change then this means 7 instead of 9 mil labs needed for them
- another mil tech change is that the Korsevs come now at lvl 2 instead of lvl 1
- u dont need missles anymore to research Javelins
- Hangars are now lvl 1 buildings, should make defending even easier (and an early mil lab stronger?)
- less repair techs though i have ofc no idea if the remaining repair techs compensate for it
- at the cilivan tech tree most of the things stayed the same way (there are also a few new things)