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Recently Active Posts

Title Author Category Replies Last Reply
Upgrading Starbases
Striper1
0 Replies
Dec 17, 2007
Books that make good strategy games
ripsql
0 Replies
Dec 7, 2007
Techno pathways in variable init files.
Zyxpsilon
0 Replies
Nov 25, 2007
Flat Space vs. Multi-level sectors.
Zyxpsilon
7 Replies
Nov 11, 2007
Game settings... abundant etc.
CaptainYar
4 Replies
Nov 1, 2007
About governors
PROdotes
0 Replies
Oct 31, 2007
Automate workers automatically / keyboard shortcut for miners automatation
taltamir
2 Replies
Oct 20, 2007
Adding quests / story arcs to Gal Civ series
GoodGame
1 Replies
Oct 15, 2007
Tech value in Diplomacy
ZzzombieBunny
3 Replies
Oct 5, 2007
Nebulaes: Safe Havens.
hardcampa
7 Replies
Oct 4, 2007
Sectors or Regions
pickup22
0 Replies
Sep 26, 2007
Random Idea: Long-range Space Artillery
PeskyFly
2 Replies
Sep 23, 2007
Capture Starbases
Dax99
6 Replies
Aug 9, 2007
Minor tweaks that would make a big difference
DonAtreides
7 Replies
Aug 6, 2007
An Evolving Sci-fi RPG
Evil Muppet
4 Replies
Jul 5, 2007
Sci-fiction franchise idea
Birney
9 Replies
Jun 29, 2007
My Ideas for GalCiv
Avatar0519
13 Replies
Jun 22, 2007
Earth Orbit Station (EOS)
Marishim
0 Replies
Jun 20, 2007
Buy speciality ships from Merchants...
Loups
2 Replies
Jun 12, 2007
Lets make a game!
Gandron
13 Replies
May 22, 2007
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