Which you could have avoided via discussion bribes etc. instead you had a fight with Happy over territory and you sicked a nasty pirate fleet on me.
And I meant
to send said pirate fleet at Happy (I think -- for some reason I was too busy to take notes, maybe thats just a "here's where I went wrong" thing) -- I got my players screwed up, and was kinda stuck with it. Oh, and I suck
at diplomacy, especially when I can't offer any incentives ("I'll give you 3 cobalts and my Dunov to leave!" "I'll give you 10K credits -- 1000 at a time, as I build them up -- to leave!"
You had a Dunov and some frigates... you were adding some over time; had your cannons been up front I would be getting shot as I ran past them as well as by your mobile forces; the LRMS would jump in out of range perhaps; but your mobiles can go straight at them with ease; while my sad front ships swing around; perhaps bypassing the system, but my siege frigates never would have gotten past alive and my LRMS would either run forward taking dammage or retreat entirely.
Personally, I consider having ships jump into gauss cannon range at all
a bug, as the devs stated intent in limiting the building range was to prevent that. As such, doing so would be exploiting a bug. Ergo, I tend not to do it / think about it that way, even when I should.
Regardless of the overall game; in that particular battle those turrets did absolutely Nothing.
True -- I never got the hangar's researched to go behind them. A couple dozen bombers would have normally been enough to handle your LRM platforms.
PS- dont get me wrong; you were overall quite screwed, and 3 FFA is rarely going to be a balanced experience. I try to avoid it in board games too; but I still feel it was better than no game at all wouldn't you?
Oh, and my biggest problem, that I only just thought of, was that I'd played several games recently with, for lack of a better description, inferior players. I'd gotten into that mind set, and it probably lead me astray.