I went through both lists, and recompiled them here
that was mighty kind of you!
i just remembered another one that's i've been hoping for, but it's actually several requests with one theme: more setup options and more map diversity.
1) i can't remember if Kryo told me or what, but i'd really like to be able to affect star color, maybe a slider that would increase the variety of star color. i'm tired of seeing 90% yellow stars.
2) make star color mean something (more). currently, the only meaning of star color is that yellow stars are more likely to have habitable planets, and purple stars always have a PQ 26 planet. maybe make it a bit more interesting than that:
-planets around blue stars produce +1 food (planets love blue light, earth planets anyway)
-planets around gree stars produce +10% research (green stars are, after all, a scientific anomoly)
-etc.
3) i'd also really love a sider or curve bar of some sort to affect the distribution of planet quality - maybe a triple slider similar to the econ sliders that'll affect the percentage of low, medium and high quality planets.
4) enable the map generator to use more than 10 skins for PQ 0 planets! LogicSequence went to all that work on his high-res mod, and it's almost a bust because I only see the same 10 planets in most systems. almost a bust.
5) i'll throw in a vote for a map editor, but it seems like it could be a big effort, so it's not top on my list.
okay... one more. i requested this a while ago. in the ship designer, i'd love it if the pages of ship pieces didn't return to page one every time i add or move a piece. it can become extremely disconcerting when building a very large and complicated ship, trying to manage what's where (especially when using Kryo's mod's offsets and clusters). the full discussion that followed my reqeust of this can be found
here.