|
Campaign next_version mod v27.1: Mar 24, 2016
|
15 |
Offworld Trading Company |
|
|
Resource UI Swap Mod
|
0 |
Offworld Trading Company |
|
|
Floating building graphic suggestion
|
0 |
Offworld Trading Company |
|
|
Campaign overhaul mod v13
|
9 |
Offworld Trading Company |
|
|
the future of perks in the campaign overhaul mod
|
1 |
Offworld Trading Company |
|
|
what matters to the player in between-round campaign UI
|
0 |
Offworld Trading Company |
|
|
Autosell UI
|
7 |
Offworld Trading Company |
|
|
holograms, spies, and AI programmers
|
3 |
Offworld Trading Company |
|
|
Campaign Perk modding reference. updated mar 22 2016
|
0 |
Offworld Trading Company |
|
|
No hover animation on menus
|
0 |
Offworld Trading Company |
|
|
flyout transparency
|
0 |
Offworld Trading Company |
|
|
odd smoke
|
0 |
Offworld Trading Company |
|
|
UI clickable area proposal
|
1 |
Offworld Trading Company |
|
|
How prices work and fail to work
|
6 |
Offworld Trading Company |
|
|
Campaign feature requests
|
2 |
Offworld Trading Company |
|
|
pbhead/DT map in game 2
|
4 |
Offworld Trading Company |
|
|
changes that tournament players must know
|
1 |
Offworld Trading Company |
|
|
Shifting subs to the bottom after purchase
|
3 |
Offworld Trading Company |
|
|
Non-pausing auctions vs pausing auctions
|
8 |
Offworld Trading Company |
|
|
the most basic of campaign basics
|
4 |
Offworld Trading Company |
|
|
turn-based scanning can be cheated by pausing the game
|
0 |
Offworld Trading Company |
|
|
Short guide to auctions
|
0 |
Offworld Trading Company |
|