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Dev Journal #8: The Benefits of 64bit
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0 |
Elemental Dev Journals |
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Dev Journal #5: The Setting
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1 |
Elemental Dev Journals |
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GalCiv IV Dev Journal #105: v3.0 Update - Drengin Human Wars XXVII Pt. 3
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0 |
GalCiv IV Dev Journals |
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GalCiv IV Dev Journal #104: v3.0 Update - Drengin Human Wars XXVII Pt.2
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1 |
GalCiv IV Dev Journals |
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GalCiv IV Dev Journal #103: v3.0 Update - Drengin Human Wars XXVII Pt. 1
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1 |
GalCiv IV Dev Journals |
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GalCiv IV Dev Journal #100: v3.0 Update - New Map Generation
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1 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #38 - UI Updates Coming to the v2.2 Ethnology Update
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0 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #29 - What's new in Supernova
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3 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #28 - Replacing the Tech Victory in 4X
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0 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #16 - The importance of onboarding
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7 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #22 - Improving the Ship Design Screen
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11 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #15 - Thinking about planets
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12 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #18 - Should there be a campaign?
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36 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #17 - How much should you see?
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4 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #13 - AlienGPT
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31 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #14 - How many turns should that thing take?
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5 |
GalCiv IV Dev Journals |
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GalCiv IV: Supernova Dev Journal #7 - What's New in Supernova
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4 |
GalCiv IV Dev Journals |
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Elemental – a busy Friday
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70 |
Elemental Dev Journals |
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This week’s “stuff”
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0 |
Elemental Dev Journals |
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Elemental: Game Play Example – Part 6
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55 |
Elemental Dev Journals |
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Elemental: Making a Quest
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34 |
Elemental Dev Journals |
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Tactical Combat discussion continuation
|
469 |
Elemental Dev Journals |
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Elemental Modding: Part 1 – The Basics
|
18 |
Elemental Dev Journals |
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iPad vs. iPhone 4
|
6 |
Personal Computing |
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Elemental: VIDEO TUTORIAL
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79 |
Elemental Dev Journals |
|
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Labor Day notes
|
265 |
Elemental Dev Journals |
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Making use of a lesson learned
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0 |
Elemental Dev Journals |
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Sharing Elemental Mods via Impulse::Reactor part 1
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0 |
Elemental Dev Journals |
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Elemental Modding: Goodie Huts
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62 |
Elemental Dev Journals |
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Brad’s June Elemental flame thread
|
173 |
Elemental Dev Journals |
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Elemental v1.08 preview
|
1 |
Elemental Dev Journals |
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Fun with the AI
|
28 |
Elemental Dev Journals |
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Uncanny valley and the moon
|
80 |
Elemental Dev Journals |
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Elemental: Day 0 is released!
|
222 |
Elemental Dev Journals |
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Object Desktop 2010 Overview
|
15 |
OS Customization |
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Elemental: A busy Wednesday
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118 |
Elemental Dev Journals |
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Elemental: Day 0 Preview
|
161 |
Elemental Dev Journals |
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Elemental: Interim PRE-day 0 update
|
75 |
Elemental Dev Journals |
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Come hang out with us while you wait
|
55 |
Elemental Dev Journals |
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Two weeks from tomorrow
|
44 |
Elemental Dev Journals |
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Elemental: Preparing for Release Day!
|
41 |
Elemental Dev Journals |
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test
|
0 |
Blogging |
|
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The Hiergamenon Preview
|
68 |
Elemental Dev Journals |
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Elemental: Game Play Example – Part 5
|
87 |
Elemental Dev Journals |
|
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Hanging out with the Stardock gang on Monday and Tuesday
|
45 |
Elemental Dev Journals |
|
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Elemental: From Beta 4 to Gold to Day 0
|
107 |
Elemental Dev Journals |
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AI: You can’t see it in a screenshot. But it matters
|
43 |
Elemental Dev Journals |
|
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Elemental: Game Play Example – Part 4
|
58 |
Elemental Dev Journals |
|
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Elemental: Game Play Example – Part 3
|
77 |
Elemental Dev Journals |
|
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An insider’s look at PC game publishing
|
58 |
Elemental Dev Journals |
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