In GalCiv-1, there is an association of profit with evil. This is erroneous.
A better arrangement is to have Evil be competetive choices, where one profits at another's expense. This is currently true of the game, and addresses the advantage of Evil.
The complement of this definition of Evil is a definition of Good as cooperative choices, where both entities profit from their collaberation. This is under-represented in the game.
Examples:
Evil: Ah, Slaves! +10% production.
Good: Culteral exchange! +10% morale.
This representation has psychological reprecussions that are interesting:
Good: Pirates--fine them and let them go +100 credits.
Evil: Execute them +5% influence
Good: Archeological site. +5% research
Evil: Ransack the place. +5 current research
Evil: Bugs? Kill em all. +5% living space
Good: Breed them for farm animals +5% planet quality
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AngleWyrm