1. No Governor Leader, admiral or land battle leaders.
Both in experience (XP) and the commendations on each leaders. I always play KOEI's game, like Romance 3 Kingdoms series , Nobunaga Ambition etc. by using the leader xp and commendations the game will not be bored . And with additional story lines or relationship with this leaders (like in Total War/RTK), this game will be the greatest Space strategy....
2. Bad Srategic AI
This game AI is really boring. AI will not build up Large Army to invade and rarely use full fleet. What makes the Master Orion III fail is the AI is so stupid. I played about 200+ hr now and i am longing for big invasion and suprise attack. I remember the first time I play MOO II that game was absolutely made me crazy, couldnt sleep for 2 days
3. Space Battle Sequence and control
Its pretty fair atm. Although i miss some of MOO II user control.
4. Land Battle Sequence
This game need rework on this parts, I just dont feel the right Atmosphere from it. If only the developer can simulate this part on animation like that in space battle that would be great.
5. Diplomatic (from lussailcor) (copy from his thread)
Hi everybody,
I haven't read every post before so I don't know whether these issues were brought up already, but I find that the diplomatic system lacks some basic features:
1. You can't demand anything (although the AI can demand something from you, e. g. "Remove your starbase").
2. AI should only show things on the trade screen that they are willing to trade (the more, the better the relation to you or the bigger the need). At the moment you can use the screen to spy on your opponents ...
3. There is no possibility to see where planets, starbases, ships etc. are positioned in the trade screen. There should be some kind of minimap where the trade object is shown when you click on it.
Greetings,
lyssailcor
Hope the dev will hear this....and updated this game asap