Splash:
Why do I have to press play?
In-Game:
I want the bloom amount closer to the bloom costs, so they are easier to compare.
Taking this further, a visual aspect would be nice. Since there is a bloom cap, a bar would be possible. Perhaps show the cost as a mark, and the current amount as fill - I'd have to see it live to say if that works. (pity mods are off the table for now)
Server Hanger:
I'd like a way to mark or favorite parts, so that it's easier to juggle parts between servos. Perhaps automatically highlight recently used parts.
Actually, being able to drag a part from one server to another to swap them would be even better.
The rotate buttons should be closer to the servo. I thought they were part-list page buttons at first.
Bug: When switching from a two-handed to one-handed, (rifle to pistol, to be precise), the other hand is initially shown as an empty fist. When I select a weapon for the alt hand, the 3d model shows no arm attached. Clicking a weapon again fixes the model.