Why do you want a perfect start? Work with what you get first time. The fun of the game is winning despite your problems and challenges
Perfect start - not necessary. A start which allows some real exploration (with tangible rewards balancing the risk), tactics, creating and implementing a strategy, what no not like? I enjoy challenges. However, I have found, with many 4x games, including FE/EH, that starting on a truly wretched spot creates a risk / reward tradeoff that bites the big one to the max. While such a poor initial setting does spice up the very beginning of the game in one specific manner - it does not change how it plays out. From civ one on, all a really lousy start position does is make the early game a slug fest. One turtles up, eerking out, one tiny nano inch at a a time, each tiny improvement that might stave off the next wave of numberless uber, whatevers. After sitting there, merely surviving in one tiny space, (one square/hex, maybe two if you are lucky) suddenly, after a way too long war of attrition, you get enough of an edge to actually hold a second square/hex. Wow, 5 hours and I finally get a second square and I just added one shield and food (material resource and nutrition for city dwellers). I'm excited. For me, the joy of 4x gaming begins with exploring a new world, the delight of surprise, learning the quirks of the 'system.' Then comes the internal exploration of creating tactics and strategies that actually work in this environment. Cool. And, of course, there is the occasional foray into this world in role playing mode. A novel and story line in which i participate in its creation and development. Very, very cool. I like challenging starts - but hate slug fests. Bottom line: a very poor initial placement keeps all the tings I love about playing and immersing myself in a 4x game too far away for too long. If I loved that kind of game, I would play tower defense games. BTW, I don't play tower defense games. And I don't care for 4x games that begin as tower defense games. Its not about facing " problems and challenges," its about facing the problems and challenges one enjoys facing. Many tastes, many styles. Good thing there are many styles of games, is it not? I just don't want to play a 4x game that requires winning a tower defense game just to get to the parts i like.