Bugs (0.75)
Tremor immobilizes on the strategic map but the removal of the enemy's dodge doesn't seem to happen.
Berzerk units are still casting spells. In this situation it was Szuzu the Smith (sp?).
Suggestions
Diplomatically, I feel like the AI should ignore (in the sense of not diminishing the relationship and thus encouraging war) very weak factions, especially when they are a fellow Kingdom or Empire. At present, if you're weak, everyone gangs up on you, including factions on your own "side." This suggestion allows for other player-made factions and playstyles, thus increasing replayability. In my most recent game (Hard and Expert) I tried to maintain 1 city with a plethora of assassin-style characters. My plan was to be partisan or guerilla like and strike when the opportunity presented itself while maintaining my single city. However, this just wasn't possible. Even "friendlies" quickly came to despise me and declared war.
As mentioned by others, all units on the tactical map should start the battle as Defending.
Lastly, it seems rare that a player would turn down the opportunity to snatch a hero when the fame accumulated, but having the option to decline, or better yet delay, the acquisition of a hero would be nice.
A high level skill in perhaps the Assassin tree that gives access to the Escape Scroll.
BigDunc