Yeah I noticed that too.
In FE they were range 3, Damage 6, cooldown 3.
In LH they are range 4, Damage 8, cooldown 5.. and can be dodged.
So they're kinda better but have a longer cooldown.
I'm pretty sure that's correct.
Actually... dunno if in LH they maybe damage for each member of the group or something too.... hmm not sure.