Quoting Seleuceia, reply 26
Quoting sareth01, reply 25Now nobody really uses it, as it doesn't give a reasonable advantage for the cost.
Eco players do...it actually is quite useful for them...rushing TAR does hinder your early early growth a little but in the long run it is extremely useful if you have even a couple decent planets near center of map, especialy if those planets are "on the other side" of the center....
I've seen players in suicide rush it too with some success.
Early feed wins games more often than not. For example, that last game I played you sel, I fed Multiz (who was in the suicide spot) 5 min into the game and kept the feed relatively constant. He didn't die like he should have, and then it was an easy day from that point on. We double teamed you, you were folding, and Multiz totally iced the two fleets that were attacking his HW because he had enough resources to deal with it.
Tar hampers early emergency feed capability, so it is a "use this if no serious trouble is occurring" button. In a tough, skilled multiplayer game, rushing TAR is going to be mostly a disadvantage. I agree there are some situations that it can be good, especially if you can gain easy control of the center (and it has lots of heavily guarded terrans/deserts) early on.
You need breathing room, and a good eco with good players on the front lines that can at least stalemate their fronts will allow you to use TAR to full effect. So using it also depends greatly upon your team. If you trust the guys you are playing with, TAR is a great tool.
Yet, this usually isn't the case, and it takes just 1 guy not playing right to potentially become a money pit for the Eco, so your eco would be getting TAR up right about when your team needs a LOT of feed. Things happen on the front lines, so its a safer bet to play it cool and play the traditional way if you aren't 100% about the people you are playing with.