If you get ride of wail all you will have left is TEC then poeple will complain the TEC persuasive econ is to op. Then that will get nerefed, so on and so fourth until we have a game equivalent to blah Starcraft II. Everyone complained in that game about things that were too op and the developers made the game very boring. VERY VERY BORING and so Starcraft I is now better than Starcraft II now. Don't wanna see that happen here also we need some powerful things in the game otherwise the game goes on forever we need things in the game that can end it quick so it doesnt go on forever!
I agree that the devs are over nerfing their cool abilities, making them irrelevant, instead of competitive.
This all started back with the Truce Among Rogues nerf.
Now nobody really uses it, as it doesn't give a reasonable advantage for the cost. I provided a good design for implementing truce among rogues that would ADD to the game, instead of nerfing it into irrelevance. It wouldn't even take that much work either.
Vasari loyalists still use their starbases to put up a wall, and then they just sit there practically invulnerable building up a fleet.
As VL against advent all you do is starbase up, sit and wait for a few hours, get your kostura and fleet up and sell a few planets if needbe, scout and disable wail capable planets.
You have a long boring game this way. Vasari defense is so total that you risk huge amounts just engaging a starbase.