seanw3 has the right of it. The problem is that regen is not overpowered it is a problem of tactical regen vs. strategic regen. There should be more regeneration per season and less for tactical battle. Another alternative to this is that regeneration is only a strategic spell so that you heal quickly on the strategic map, but not in the tactical battles (although I don't think people will like this option very much).
I can agree to Strategic should do more. I can also agree to Tactical needing a fairness buff. Explanation: Trolls regen 4 hp a round tactical. My suggestion is the base should get upped to 4 plus extra per shard (Same as Trolls get nothing more). This spell is only for the very early to early game as it is and super weak. A small kind of bump, it might be somewhat useful for midgame. While it may not stop you from getting destroyed late game.
Re: Death. Oh please. While drain life is not per turn, you get to damage them and heal yourself. Considering how weak the per turn is. Yeah. Death Magic still king. Or curse/mass curse and kill them since their defence went to zero for 3 whole turns.