Maybe you should read my reply more carefully... I just took the Fiat - Lamborghini scenario as an explanation of what you made your issue sound like.
You expect the dev's to make Sins Rebellion 64 bit while it has been clearly stated that it will be a 32 bit game (which you would have known if you simply read the system requirements list). Yet now you call me a milk drinker who knows nothing about pc's solely because I read the system requirements before I buy a new game. How is that fair?
Quoting DFM6000, reply 30I've been playing sins before it was actually retail, that's why i'm pushing a request for a change in the game. However i'm sure no changes will be made because the game releases in less then a month.So you have actually been playing Sins for a long time yet still post this thread about it now being 64 bit on the forums. Now you really don't make any sense. For a long time Sins player you should have been well aware about Sins Rebellion being 32 bit...
At this point you actually make it sound like you are the milkdrinker whom doesn't know what to do with his professional gaming rig...
I honestly don't have much to add to this senseless conversation. You are obviously one of those people that cannot admit they could have prevented their own errors, and instead start having a big mouth towards people that try to be helpful.
im not sure how you like this game but i like big fleet battles.
and i cant get the currently because of the limitations of the game.
i payed 30 euros from this game and id expect id be apple to feel the max out of this game even 1vs1. but with fleet points almost fully used and giving the AI some time to get its forces and then clashing on hem and il get a horrible lag and it just takes the fun away.
i have a 4x 3.1GHZ athlon processor.
nvidia 550 gt screen gontroller with 2GB of memory.
and 6GT of RAM.
so these spec do fill pretty much the recomendation.
put a question. if the game is only using 1 core and 2gt ram. why does the specs go higer?