Quoting bilun, reply 29Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS. Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing. Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation. The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet).
Doesn't Provoke Hysteria ignore bombing damage reductions, since it's not tachnically bombing, thus why it's better than regular bombing against fully upgraded planets, because no matter what it will deal that static 1% damage per second.
Honestly I'm not sure. But in the end that's just piling on another conditional. it seems to oniche to me for a ultimate that does nothing but siege planets deal more damage then it's basic bombing weapon systems only if the planet has 600 HP AND the opponent has researched planetary bombardment damage reductions.
In all honesty a level 6 capital ship ability that does nothing but siege should IMO always deal more damage then the ship's basic weapon systems- the ability shouldn't require multiple conditionals just to beat basic planet bombing damage by a small margin.
Quoting bilun, reply 29Here's the thing: most capitalships can deal 40-50 DPS with planetary bombing(that's before upgrades). Against a 6000 HP planet Provoke hysteria deals 60 DPS. Against planets with smaller HP it can actually deal less DPS then planetary bombing then unupgrade captialships bombing. Add in the bombing upgrades and Provoke hysteria often deals damage to planets more slowly then basic planetary bombardment by the Revelation. The revelation it's self deals 65 bombing damage/sec with it's weapon systems with planetary bombardment research(more damage per sec then provoke hysteria deals to a 6000 HP planet).
From what I recall, if you get the artifact world, you can upgrade it to have 15,000 health, and then suddenly Provoke Hysteria can deal 150 damage a second.
This is true. But it only highlights the problem more IMO. IfRevelation is ever going to gain more general usefulness it needs mroe consistency in it's ult. Having a niche level 6 ability which is stupid strong ina single niche scenario(in this case a specific game-type) but kind of bad in all others isn't going to give the Revelation the general usefulness it needs.
The current design for the skill doesn't leave room for giving the skill general usefulness without utterly breaking the niche use you've highlighted.
My proposition however would make room for giving Provoke hysteria general usefulness, a bit of flexility, a more unique & thematic mechanic, and at the same time wouldn't break the ability in this example(as the % planet health damage is replaced with allegiance damage per second).
Honestly if you have 40 seconds(current provoke hysteria channel length) and a few capitalships handy you're going to be able to bombard down the target world with weapon damage alone pretty easy regardless. My proposition allows the Revelation to destroy low allegiance worlds substantially quicker, or if a world can be taken at least deal some significant economic damage before it retreats.
That said if people really wanted to keep the current mechanics, I could see it also working increasing the planet damage/population damage rate, but decreasing the channel duration accordingly(so the same amount of damage/pop damage is dealt over a shorter time period). While I like my proposition better, the key issue with the current implementation is just that the damage rate is rather meager even against high health planets.