Quoting Barrynor, reply 39
In essence, this would turn tactical combat into a game we cannot win.
this what?
playing well?
its ridicolous AND FALSE
what are the odds of having 2 high dmg, low defense, non ranged, non magica, with same move and initiative units ?
seriously?
i just want WHEN it happens (and wont be so often) the ai knows how to play it
why instead dont YOU suicide your units moving first closer without any chance to attack?
i dont see why the ai should be dumbed down
Given all parameters involved in the fights, and assuming that every move has a countermove, and assuming that the AI gets to be as clever as you'd like it to see, this game will end in a stalemate. Chess is not won because someone has an advantage. Chess* is won because someone made a mistake. Given enough time and CPU power, Chess is a stalemate only broken by white going first, and the rule that you HAVE to move. Theoretically speaking, any game with balance works like this.This is what I refer to when saying "In essence, this would turn tactical combat into a game we cannot win".
Its all theorycraft anyway, because 1. chances of this turning up are pretty darn lowand 2. chances of Brad programming a stalemate AI are pretty low and 3. you can check, beforehand, what the enemy's stack contains so there's no reason why this should occur, ever. You just rock-paper-sciccor em.
*note that Chess computers do not have a real AI, they merely compute all possible moves and pick the statistically most succesfull. This is the same process that humans use to win, but Chess computers can look further into the future... loking more than 3 moves ahead on either side is very difficult, even for 2400+ players. I used to have one as a co-worker 