Screw the wolves. Think of it like you would expect a player to. That's the only way you'll ever approximate a challenging AI.
PS. The battlefields are way too small to worry about "leaving yourself open to attack". Deliver the most imaginable punch you can, as fast as you can. You'll never outmanoeuver a player.
PS2. To determine a target, you need to evaluate three variables: 1) is the unit dangerous to me? 2) is the unit valuable to the enemy? 3) how weak is the enemy to my attacks (ie - how fast can I kill it)
If the unit is dangerous to you, you'll need to remove it quickly. If the unit is valuable to the enemy, you gain a lot by killing it. If the enemy is particularly weak, ie easy to kill, you want to kill it even if it isn't dangerous or valuable.
Ex 1: A weak caster champion. High value, high danger, very weak. Kill it.
Ex 2: A path of the defender champion. High value, medium danger, very strong.
Ex 3: A path of the warrior champion. High value, high danger, pretty weak.
Kill order: Ex1, Ex3, Ex2.