1. Various quests don't seem to work properly:
a) Cloak of Stars quest - completed first section - then the message says "Kill the Dragon" but there's no Dragon or associated quest tile in sight.
b- Varda quest - says "Kill the Guardian statues" but there are no statues or quest tiles in sight.
c) Ruins of the Imperium Wildland quest - this worked in the end but it was a bit strange - at first I attempted to settle the Imperium tile but they was a message "cannot settle in someone elses territory". I tried again and this time it worked, but the quest box "create a city on the ruins of the Imperium" still showed up and I had a one tile border city surrounded by the turquoise Wildland border. The next turn the message and the Wildland border disappeared without any acknowledgement that I'd completed the quest.
d) In 0.76, I defeated Abeix who dwells beneath and nothing happened. The quest box still said "Defeat Abeix who dwells beneath".
2. It would be nice to be able to Edit the pose of Champion units since sometimes their icons get completely obscured by their shield - the Obsidian Tower Shield is one culprit.
3. Animation issue: When you use Defend with a mounted unit there is a long pause before the next unit can be moved.
4. Armies end up being led by trained units when there are Champions in them - this happens for the AIs armies too. This is annoying because if you capture loot it just disappears rather than going into the Champions equipment. I think if an Army has Champions in it it should always be led by one of them. Also, there is not much point showing loot won by a victorious army that has no Sovereign or Champions as the loot just disappears anyway.
5. Interface suggestion - in the research bar at the top of the page it would be nice to have the number of seasons until completion.
6. Interface suggestion - it would be nice to see in Tactical Combat how many of each shard type you have - or even better show how many of the relevant shard type you have in the popups when you are selecting a spell.
7. Had a strange tactical combat against Magnar where he just kept using Obscuring Fog on himself repeatedly.
8. I think it is too easy to miss that a City has finished building something. Could there be an option popup like in Civ 4 when a City completes its build orders.
9. It is also easy to miss that you have undeveloped resources tucked away somewhere within your borders.
10. Interface suggestion - could you make it possibly for the city build queue to be re-arranged without deleting everything and re-entering? Drag and drop would be nice.
11. Minor graphical glitch - if you cast Growth on a unit that is mounted on an Umber thingy the unit appears smaller rather than bigger.
12. The game crashed when attempting to Edit the Drake in unit design. I'm guessing creatures shouldn't be editable.
13. Mana Blast gets incredibly powerful when you have about 1000 mana stored up - I hit a Drake for 104 HPs killing it instantly. Not necessarily an issue as I did have a lot of shards by then.
Overall, I've enjoyed playing the beta so far despite the issues - good job on what's been done so far!