
There hasn’t been a lot of talk of the most obvious game play change in the Elemental universe. We call them Wild Lands.
We got rid of “minor races” in Fallen Enchantress. We had bigger plans for them. And those bigger plans manifest themselves in the form of wild lands. These are chunks of the world that are still trying to hold on to the pre-cataclysm days.
There’s a bunch of different ones, all that look different and feel different.
You don’t go into the Wild Lands unless, you know, you want to die. Badly. But if you are powerful enough to survive there, it’s filled with amazing stuff. A lot of AI work has been put into running the wild lands and in getting the AI to try to take them on (at this stage, I haven’t had a lot of success with the latter, they’re very dangerous places).
To use classic game mechanic terms, thing of Wild Lands as being like Orion (or Antares). If you can take it’s really awesome. But don’t expect to be able to.