Cities:
Can we start to have cities defend themselves, at the very least against mundane attackers? It makes sense if your sovereign conquers a city that the peasants can't really put up much of a fight... If they tried, the first few would undoubtedly make an example. But, if I have a peasant army of 5 Peasants walk up to an undefended city, they shouldn't be able to just take it. A city of a 100 people, even if half of them are woman and children (but Egalitarian civs might get a bonus to this?) and even if only one out of 10 of the combat-worthy indivisuals want to fight... hey look 5 peasants. I mean, in a more gregarious example, how could 1 Peasant capture a city of 100 people? Did he just look REALLY SCARY?
This would help immensely early game. Basically, I think if the conquerers have too low of a Battle Rating after conquering a city (which could include killing the defenders in an epic battle), then they should meet some resistance. Maybe for every 5 people in, there has to be a minimum battle rating of 3 for the conquerers. If they fail the check, then a few things could happen:
- another instant tactical battle based on 1 peasant per 10 population.
- some peasants desert and enter the tactical map as peasants with clubs. They could try to retake the city (in the case of an early game Peasant-rush), or they could simply run back to the nearest friendly city and resettle.
Which reminds me:
PLEASE allow me to resettle military units into cities. It's a way to get rid of upkeep for old units I don't want anymore.
Finally, new cities that get captured get assimilated too quickly. There should be a negative Prestige bonus for awhile and a production penalty for awhile, at the very least. This could last until you pay a fee (say, 50 Gilder?) that would represent establishing a governor and quelling unrest via propaganda, etc. Right now, you can capture a city and instantly integrate it.
If you capture a city of the opposite alignment or simply a different race, what happens? Do the population magically just become Man (if you captured a Trog, for example). Does new population be Men but the Trog population remains the same? (Population control...). If you build new military units there, should they be Trog or Men? Finally, should the land around you remain as Fallen or Fertile? If they magically change to Men, then it seems like your Soverign should have to "revive" the land to fix the city to make it habitable. If they are all Trog, then that's not a big deal.... If you have a mixed population, then you have to figure out whether to convert to your own Faction land or not.