1. Kinetic Intensifier
Effect: Damage Increase 12%
Affected Ships/Structures: Everything that can fire
2. Relativistic Factories
Effect: Ship Build Rate Increased 25%
Affected Ships/Structures: Frigate construction bay; Capital ship construction bay. (Hangars/strike-craft carriers - unknown?)
3. Resilient Metalloids
Effect: Hull Repair Rate Increase 15%
Affected Ships/Structures: Everything
4. Manifest Domination
Effect: Culture Spread Rate Increase 25%/Culture Resist Increase 10%
Affected Ships/Structures: Broadcast Stations - culture spread; Capital ships/planets - culture resistance.
5. Jump Drive Relic
Effect: Between Star Phase Jump Speed Increase 50%
Affected Ships/Structures: Every ship
6. Power Core Relic
Effect: Antimatter Regeneration 10%
Affected Ships/Structure: Everything with an antimatter pool
7. Phase Accelerator
Effect: In-System Phase Jump Speed Increase 50%
Affected Ships/Structure: Every jump-capable ship
8. Data Archive
Effect: Research Cost Decreased 25%
Affected Ships/Structures: Civil research centres; Military research centres.
9. Jump Field Generator
Effect: Phase Jump Antimatter Cost Decreased 30%
Affected Ships/Structures: Every ship with antimatter pool
10. Ion Field Generator
Effect: Planet Bombing Damage Reduced 20%
Affected: All colonizable planets
11. Matter Compressor
Effect: Trade Goods Value Increased 15%
Affected: All trade ships (NOT Refinery Ships)
12. Planetary Organic AI
Effect: Tax Income Rate Increased 10%/Population Growth Rate Increased 20%
Affected: All colonizable planets
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Here is hoping they add 3 more for Diplo!!!!!!!