Heya everyone,
Been a long time reader of these forums, follow all the dev journals and discussions. Love Demigod, bought it at release and have been playing it since (although I have taken a break in anticipation of these two new Demigods (was getting a little bored)). Anyway! I was looking in this section and saw some cool ideas for maps, and some people who’d started working on them. I figured, hey it’s raining and stormy outside and sleep is overrated - and here I am 6 hours later. It’s far from a masterpiece, due to my somewhat newbish skills with 3DS Max in the modelling department (I’m more into particle effects), but it’s a start. I think it’s quite simple compared to some of the other brilliant ideas I’ve been reading, but I wanted it to be feasible to implement.
Here was my atrocious artistic first envisioning:

At first I thought, I’m going to keep this small, maybe a 1v1 or 2v2 map. As with most things as the process continued I grew steadily overexcited and flushed the idea in favour for a 3v3 or 4v4 sized map. I wanted it to be a big map.
Then I sat down and started making it. Here’s a few renders (it’s in the early stages and I couldn’t render and best settings since I’m on my laptop):


As you can see I wanted to sort of bring that dark vs light aspect to the board. I also thought it would be cool to have (if possible) the pawn that shares the losing teams colour shattering at the end, similar to how the citadel breaks. So I made a quick animation for that (once again apologies for the quality):


The floor is meant to be a molten lava – at the moment it’s just a box with a texture on it. Soon I’ll hop into Realflow and start getting some dynamic fluid simulations to give some nice natural effects. There’s also a couple of glass platforms on the there, that will have something significant on them (I wanted a different material to emphasise this).
As is stands from a technical standpoint, I don’t know what can be gotten into maps and what can’t. I don’t know if I could say use fumefx and have some blazing torches, or whether it’s just not compatible. So, at worst this is an artistic idea at best it’s hopefully something that could work.
I know some of the screenshots from above are a little hard to make out (the black doesn’t show up fantastically), so here’s just a screenshot of it inside the editor:

And finally, just to give it some sense of scale, here are some sort of perspective shots:


I know there’s still a lot that needs explaining, like where exactly all the minions run and the flags and portals etc. This is just me trying to make a foundation and I hope, although it’s basic, some people might like it – thanks for reading J