Unless you have a MASSIVE flag-cap lead, that alone doesn't get you levels.
Amount of XP gives per flag cap: 100 + 2*currentLevel
Even if you take into account an extra creepwave with every other flag cap advantage (mana side), that still sorta assumes you sent your opponent back to base: may or may not be true.
After level 10 (whcih is when you say you rape), you need to have a LOT of flag caps to have the advantage. The only time you will have that much of an advantage is if you were taking mana side while the opposing beast was on the fortitude flag: not flag capping and sharing XP from a creep wave. This isn't because you're a super-pro, it's because you double-farmed and he didn't.
Plus, when I'm stationed on the mana side, I tend to get Swift Anklet, and I will if I see you running around fast: this means I can beat you to the XP flag everytime you leave, before you cap it... at the very least, it's contested.
Depending on how well the fortitude side is going, I may or may not have someone go contest it for me, so that the double-farmer has no where to go. But it really depends on the situation (one of them down there has a lock, or they are already pushed back and we won't lose the tower if only one stays... etc etc etc).
Level - XP required to get to the next level.
1 200
|
2 300
|
3 400
|
4 500
|
5 750
|
6 875
|
7 1000
|
8 1125
|
9 1250
|
10 1355
|
11 1520
|
12 1625
|
13 1750
|
14 1875
|
15 2000
|
16 2125
|
17 2250
|
18 2375
|
19 2500
|
|