So, I've been playing Regulus recently, and trying out a new build for him. I generally find that when push comes to shove, Regulus has only a few abilities that really pack a punch:
Mark of the Betrayer is the strongest Snare in the game, especially noticeable at level 2. -40% speed will cause maximum speed reduction in a lot of cases. Mines are his best Burst damage skill, and Snipe is what makes him unique on a battlefield.
However, I realized that he has one other advantage: Angelic Fury. Only a single other DG in the game can regularly do AoE damage at range, and she isn't exactly a combat expert. More importantly, the Queen isn't an assassin, and cannot use the Mana Sword: Blade of the Serpent.
Mines and Mark especially are very expensive mana wise, meaning you cannot often go hog wild on using them, especially not as much as you'd like. Not really. However with an AoE attack, and blade of the serpent backing, Regulus becomes significantly more formidable.
The second thing I realize however, is that Sniper Scope, which is pretty much considered 'the' goto skill at level 2, is potentially not as valuable as people think. When does +2 range matter? Against towers. But is killing a tower as Regulus really that important a task compared to, say, solidifying your ability to generate mana? I think it is not. And when attack an opponent who is not running away, or is faster than you, +2 range is also of little help. It's a kiting tool in a game where, I believe, Kiting is simply not a valid long term strategy.
So I say, Drop the Scope!
Here's my Build:
Favor: Blade of the Serpent
- Snipe Rank 1
- Angelic Fury 1
- Mines 1
- Mines 2
- Mark of the Betrayer 1
- Angelic Fury 2
- Mines 3
- Angelic Fury 3
- Save
- Mines 3/Mark 2
- Angelic Fury 4
The important combo here is that you can generate significant mana with your blade to fuel significantly better use of Mines and Mark. Also, since you have more Fury (Some builds use none) you are significantly better as an ally. +75 Damage, and having the mana to actually Mine or Mark an opponent is much better than not. The really big change here though, is that I do not use an early point on Scope 1, meaning that at rank 5, when the game is really heating up, I already have the 'combo' of mines/mark/snipe/fury.
At Level 6 you maybe could consider putting that point of scope back in, but I think it simply isn't necessary. That point in the game, you shouldn't be using skill points to deal with towers. Uproot isn't ever worth it, why sniper scope? You don't need help kiting people, you need help killing them.
Items:
- Banded/Scale
- Unbreakable Boots
- Nimoth's Chest
- Scaled Helm
- Vlemish Faceguard
- Slayer's Wraps
Something like that. Depends a little on game of course, but start with defense and hp/armor, and then get scaled/vlemish (Replace the scaled with the vlemish ultimately, you don't want two slots on mana items) just to increase your mana pool for the most part. Slayers is a cream item that, like snipe, messes up peoples survavability sense.
I've got at least one replay of this that I'll try to get posted later today (I *may* have two).