Thus, as its said in this thread before, my speculation would be Demigods drop potions to keep people in the fight rather than having to run back to the crystal to heal up. You won a fight and you need to go back to heal? Ugh.
If that is the case, why don't give the killing team the bonus. It seems like some here just wants to side-track the discussion.
I didn't start this to stop reinforcing kills or anything like that. I was only asking for the rationale behind this implementation.
So far, I've heard a few types of responses
- 1: It's to give a boost to the losing team (drops happen near the losing teams base)
- 2: It's to give a boost to the winning team (so they won't have to go back to base)
- 3: It's the game mechanics, deal with it and learn work around it
- 4: It's to make people understand that it's good to make kills
- 5: It's to discourage people from dying, you shouldn't die.
All these taken from above have, in my humble opinion, not addressed the design rationale behind making dying demigods drop a potion or scroll. I think that if any of the above is good reasons, there are other ways to make this happen.