So we're starting to put together stuff for the alpha.
This week we're putting together the list for the private alpha group (basically a lottery).
The exact day of the release of the alpha remains to be seen. Part of it depends on the weather up at Higgins Lake (where I'll be on vacation until early next week). If it rains, I'll be going home sooner which means the alpha will likely come out a bit sooner. If it's nice, I'll be staying a bit longer and the alpha will have a couple more days to bake. Kind of a reverse groundhogs day.
In either case, we plan to start making public to those interested in seeing the sausage factory that is game development our internal bug reports.
Those of you not used to a Stardock beta will find these quite...something I suspect. Most people don't realize how games are made.
A game, at the end of the day, is a piece of software that is tuned to be "fun" where fun is a debateable concept.
On a new property like Elemental, that means the software is taking a bunch of technologies that have been developed over the previous year or two and integrated together.
If a game takes say 3 years to make, 2.5 years of that time will be spent on the underlying tech. The lsat 6 months spent putting that tech together into a working "game". That is where we are now, taking the techs and integrating them together.
You'll be able to see all our foibles in the journals area starting next week as the good, bad, and ugly of the game's develpoment starts to come together.
So if you have any questions for the August FAQ, post them here.
Cheers!