UPDATE
replay link
https://www.wincustomize.com/skins.aspx?skinid=41&libid=72
Applies to both version
1)
Set strike craft build rate penality to 50%
(DO NOT adjust Flak. this will change the game too much)
2) (this one is not a must)
Maximize the amount of ships the Marz damage using missle barriage
or
Give each race at least two ways to directly stop missile barriage
Tec has 3
Advent has 2
Vas has 1
3)
Repulse needs to be addressed. Currently it affects all units including Caps (Vas SB are strucutres)
For all 3 races standard counters are LRMS (barely) or fighters
Tec: 0 direct counters (other then cap ablities which are out of range. Suggest increasing range of hosh demo bots to be able to reach guardians when using repulse and disable abilities (currently only does damage and disable weapons)
Advent: 0 direct counters (other then cap ablities which are out of range. Seeing 2 advent using repulse is a funny. Subj suprression is out of range
Vas. Subs but doesnt affect capital ships and AOE is small. Suggest increasing range and include caps in its affect (like repulse)
or
Decrease repulse range and/or duration. Also caps should not be affected
4)
Unit for unit lums are over powered.
In my test the other race needs to spend at least twice as much to go head to head in lrms.
Yes you could use other units like scouts, flak, hc, etc.... but the fact that vas has to make 2x+ more assilants or for tec 3x+ lrms is crazy. I suggest either giving each race a unit advantage like Tec hc able to fire in 3 different direction or vas skirms able to fire in 3 different direction like lums. Each race should have a super unit
or
Increase build time for lums and/or increase cost. OR decrease damage of side beams.
For Entrenchment only
Starbase build time on hostile grav is too fast. Mainly appiles to vas but all 3 races should have their build time increase by 20% at first tweak later if needed.