Ive having issues when i send my modified Kol into combat, whether it be to clear local militias at planets or enemy fleets, the kol attacks and doesnt ever finish them off. It attacks the target until its down to 1-4% of its HP and then switches, essentially presuming its been destroyed. I changed the lasers to autocannon class, fires to projectiles and has the gauss defense platform muzzle, projectile and hit effects. Here is a sample of the changes: Note, this isnt the exact copy since its on my gaming desktop and im on my laptop.
Here i what i chaned it to
Weapon
WeaponType "Projectile"
damageEnums
AttackType "CAPITALSHIP"
DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
DamageApplyType "BACKLOADED"
DamageType "PHYSICAL"
WeaponClassType "AUTOCANNON"
DamagePerBank:FRONT 90.750000
DamagePerBank:BACK 0.000000
DamagePerBank:LEFT 0.000000
DamagePerBank:RIGHT 0.000000
Range 5000.000000
PreBuffCooldownTime 5.500000
CanFireAtFighter FALSE
SynchronizedTargeting TRUE
PointStaggerDelay 0.900000
TravelSpeed 4000.000000
Duration 0.000000
WeaponEffects
weaponType "Projectile"
burstCount 2
burstDelay 0.330000
muzzleEffectName "Weapon_Tech_OrbitalDefense_Muzzle"
muzzleSoundMinRespawnTime 0.100000
muzzleSounds
soundCount 1
sound "WEAPON_TECH_GAUSSCANNON_MUZZLE"
hitEffectName "Weapon_Tech_OrbitalDefense_Hit"
hitHullEffectSounds
soundCount 1
sound "WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
hitShieldsEffectSounds
soundCount 1
sound "WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
projectileTravelEffectName "Weapon_Tech_OrbitalDefense_Bullet"
Sorry about the length of the post, and it is essentially the same content that ive had trouble with on my desktop. any help/suggestions would be great, thank you ahead of time.