Still working on this!
Would like to get in contact with Progress Bar... I've been working while discussin with Prime. Anyone else who wants to join the circle of discussion that we've got so far, just PM me.
I came across a problem that was only a problem until I realize another armor type has been given to us; the module armor type will probably be applied to capital ships, and most things that do not move. I was told we cannot create new armor types, so this epiphany brought great relief. Here is what I have in mind for armor types.
Very Light: Light Drones (doing without the distinction between light and medium drone unless we can add a fourth type), Scout frigates (Executioner, Condor, Atron, Slasher), and Construction vessels (Tormentor, Bantam, Navitas, Burst).
Light: Light Frigates (Crucifier, Griffin, Maulus, Vigil), capture/stealth/cyno frigate (Magnate, Heron, Imicus, Probe), Missile Frigates, and Heavy Frigates. If we can create a fourth fighter type, Medium drones would be here, too.
Medium: Destroyer Frigates and Heavy Drones. Sentries would be here if we could create additional drone types.
Heavy: All cruisers, the colony 'cruiser' (industrial), and hopefully we can modify mine drones to become like EVE Fighters in this armor catagory.
Very Heavy: Battlecruisers, some structures (ie: mining fascility) and the typhoon @_@
Capital: The other battleships, most orbitals.
Module: Dreadnought, Carrier, Mothership, Titan, Towers, Stations, Ship Assembly Arrays, more?