It took me about an hour and a half, but I made a theoretical unit list containing Gallente ships & structures(structures being universal for all races). Just as a side note, this list has the specific ship names, assumingyou know the ships & what they look like.
Ship List
Gallente
Frigates
-Navitas - Construction Frigate
-Imicus - Scout Frigate
-Atron - Light Frigate
-Incursus - Heavy Frigate
-Tristan - Long Range/Missle Frigate
-Gallente Shuttle - Colony Ship (perhaps a siege ship if it can have an effect where it "shoots" out small ships instead of bombs)
Cruisers
-Celestis(?) - Carrier Cruiser (uses Firebolgs and Ogre Is)
-Oneiros - Support Cruiser (Defensive Support/Buffs)
-Phobos - Interdictor
-Arazu - Recon Cruiser (uses Hobgoblin Is and Hammerhead Is)
-Catalyst(?) - Anti-Drone Cruiser
-Vexor - Light Cruiser
-Thorax - Heavy Cruiser
Capital Ships (Only bombardement-capable ships, barring the Gallente Shuttle)
-Sin - Black Ops (solo operations behind enemy lines; uses Hobgoblin IIs and Hammerhead IIs)
-Nyx - Carrier (uses Firebolgs and Ogre IIs)
-Brutix - Battlecruiser (Offensive Support/Buffs)
-Myrmidon - Battlecruiser (Defensinve Support/Buffs)
-Megathron - Battleship
-Moros - Dreadnought
Drones (perhaps jump-capable scout drones)
-Hobgoblin I - Light Scout Drone
-Hobgoblin II - Light Scout Drone Improved
-Hammerhead I - Medium Scout Drone
-Hammerhead II - Medium Scout Drone Improved
-Firbolg - Fighter Drone
-Ogre I - Heavy Attack Drone
-Ogre II - Heavy Attack Drone Improved
Non-combat Ships
-Iteron - Refinery/Trade Ship
Structures (Universal for all races)
Logistics Structures
-Small/Medium Ship Assembly Array (they all look alike) - Frigate/Cruiser Production
-Capital Ship Assembly Array - Capital Ship Production
-Refining Array (they all look alike) - Orbital Refinery
-Silo (they all look alike) - Trade Port
-Mobile Laboratory (they all look alike) - Civil/Military Lab
Tactical Structures
-Missle Battery
--Torpedo Battery - Medium-range Torpedos
---Cruise Missle Battery - Very Long-range, high-damage Missles
-Turret Battery
--Projectile Turret Battery - Low shield damage; high hull damage
--Laser Turret Battery - High shield damage; low hull damage
--Hybrid Turret Battery - Medium shield damage; medium hull damage
-Control Tower (they all look alike) - Increases accuracy & range of nearby batteries by 200% (the batteries' accuracy & range without a Tower would be half of what it's "normal" accuracy & range should be, therefore making Control Towers essential for battery defense clusters)