
Ok so the idea is as follows: (2v2v2 or 1v1v1) The map is laid out as shown and the longer arrowed side (i.e. going clockwise around the map) the creeps are twice as strong as the opposite direction. However there are no towers for the advantaged side.
i.e.
team 1 has no towers facing team 2 but has two portals instead of team 2's one portal
team 2 has no towers facing team 3 but has two portals instead of team 3's one portal
team 3 has no towers facing team 1 but has two portals instead of team 1's one portal
That is to say that if the creeps are left to their own devices for the whole game team 1 will overwhelm team 2 at the same time as team two overwhelms team 3, while they overwhelm team 1.
When you add demigods into the mix you have one lane as a homefront and the other you are on the offensive, a well played demigod would be able to reverse this (i.e. go offensive on the lane with 1 portal) but once they leave the balance will quickly return and the fight will be taking place ever closer to your citadel than theirs.
I think this adds tactical depth to the map compared to a 50/50 on each lane and equal towers (tbh im not even sure if towers are a good idea for a map like this as they would overly slow down the advantaged teams progression, destroyable walls would be a better idea perhaps).
I was thinking for a 1v1v1 version of the map there could be 3 portals facing clockwise and only towers facing anticlockwise for less stalemates!
Thoughts, comments etc.
-Robbbb