I'm hoping that things such as the enormous tidal wave of negative Amazon ratings on Spore will dissuade them from this path. But who knows.
Given the ratings of Spore, above and beyond the furore about DRM, I shan't be buying. I might have, just to have something to play with my 4-year old daughter, but if I can't guarantee that it will survive a GPU upgrade and a disk crash after it's initial install, I'm not buying.
Maximum props to Chris Taylor for taking his game to Stardock to publish. As an aside, reading the fuss about DRM is what made me aware of Demigod - someone mentioned it in a Slashdot thread about Spore.
GAME in the UK have knocked Mass Effect down to a mere £19.99 ; cheaper than even the Jersey-hosted mail retailers (who avoid UK VAT and can thus provide a very cheap product). This was cheap enough to qualify as an impulse buy (pun intended), but I still feel uneasy about the online activation. You only have to go over to BioWare's forums to see how negatively their customers feel about it ; BioWare games usually have immense longevity and replayability, but I tend to revisit them again after long breaks in play - as story-based media, you want to allow the story to fade a little so it remains fresh. Mass Effect has a 15GB install footprint ; that's bigger than my entire Steam folder! I want to be able to uninstall it, but I can't be sure that won't burn an activation.
You could argue that limited activations tied to hardware hashes supress the entire PC gaming industry ; games traditionally make you want shiny new hardware, shiny new hardware allows developers new opportunities. This DRM dissuades you from upgrading your hardware because it might just be enough to lock out the games you upgraded to play smoother/shinier.
I can see some of EA's dilemma ; a modern gaming rig has a vast supply of content to choose from - all the way back to the 80s. Once in a while I'll wheel out an emulator and play something classic like Deuteros or Wicked. One problem for all modern PC game publishers is that it's entirely possible to feed all your gaming urges on old content, if you are prepared to compromise, shop around, take hand-me-downs from your gaming dad, download "abandonware", etc. Are EA attempting to forestall this effect on the next generation by making sure that the games of today, are not available for the generation of tomorrow? They can't hope to succeed, as any pirate will tell you, but I imagine that if you pointed it out to them that their titles now have a "shelf life" only as long as their activation server support, they wouldn't be in the least bit distressed.
The only way forward for the PC gaming industry is forward - better content (not just shinier, but more fun!), better deliver, better market penetration. Games that you can't return, exchange, sell on or keep for posterity are not the way forward.
Here's a compromise I'd be willing to make on the matter ;
Publish games with DRM. Do not require it for install, just play. Include a DRM removal tool with the game ; but encrypt it. Lodge the decryption key in escrow with a lawyer that will release your decryption key on your corporate demise or if the server goes offline.
Otherwise, the Gamers Bill of Rights seems to be an excellent idea. I have one revision I'd like to see ; point 6 says
"Gamers shall have the right to expect that games won't install hidden drivers or other potentially harmful software without their express consent."
"without their express consent" - This is just an invitation to cram an obscured clause right into the middle of the EULA and call it "express consent".
"hidden" - If you're installing something "hidden", that is by definition, without consent - if you asked me nicely, there's no need to hide it.
"drivers" - Using drivers in protection is somewhat dubious anyway - it's done to run things in kernel space. Well, anyone with enough knowledge to be using a debugger isn't going to be dissuaded by that. And installing drivers can lead to operating system instability, security vulnerabilities, the whole nine yards. And of course, they stick around when you remove the game.
"other potentially harmful software" - You should never install potentially harmful software ever, even if you somehow managed to sneak my permission. If you admit to it, you are probably guilty of a criminal offense in many places. Now, all software run outside of a sandbox, even running with limited user rights, is potentially harmful because it's imperfect and MAY rampage across your hard drive replacing your work with the secret naked texture set from the game... but it's unlikely to be deliberate, and you cover your ass on that pont in the warranty. Giving people a get-out for installing "harmful" stuff "with permission" is not just redundant (because you agree to it elsewhere in the EULA), but also sounds like someone who want's to install something that's not just potentially harmful, but selectively and deliberately harmful.
So in short, I'd replace point 6 with
"Gamers have the right to expect that games won't install drivers (except for hardware supplied with the game), and won't contain software designed to limit or damage the normal functions of the operating system or other installed programs when the game is not running."
That seems to allow enough wiggle room to disable the operation of debuggers and the like during game operation without carte blanche to mess with the rest of the OS. I would be prepared to conceded the drivers issue as long as they only function during game operation.