All developers should simply release a short demo with their games so
people can sample the game without resorting to actual piracy.
Hold it, not sure about this whole "try-b4-you-buy" schema at all.
In fact, it's always been one of my deepest critic about the
somehow reasonable distribution method. Teasing the customer enough to ENFORCE a purchase is simply, bad manner in true commercial outlets - so why should anyone tolerate it for software or "computer fuel" including games?
Cuz, that's what the principles of freeware_shareware are?
Waita minute, we're talkin' corporate business here (profit, registration with social institutions, in that office bldg overthere) not some gizmo kinky boyscout fixing up a gimmick in daddy's basement.
If a product isn't valuable enough to warrant a single packaging worth my ca$h, it certainly isn't good enough in a stripped state demo either. Thus, my decision has to be taken on a tricky pattern; trust. Duh - do you seriously believe most anyone can be trusted nowadays?
Looka around... Piracy may come in all shapes and colors (including
delayed people like the OP - honesty implies
A cost, btw) but it is definitely a plague to fight against.
Humanity is a crazy bunch, as it is, has been & probably ever will. There's bound to be the atypical sector in any populations of the little blue marble in space.
Conclusion;
if i really want something sooooo bad, i just stack the darn doe for it. Money is mine, i earned it bad & glad so i can spend it however i please. But don't come here claiming your stuff is a good demonstration of anything worth my precious leasure time - i've got plenty of annoyingly stupid Pubs_Promos_Commercials in my mailbox and on TeeVee already. What i ask for i get when i can afford it - anything else is junk flaw of someone's idea about fooling people's intelligence & time.
There, off my soap-box.