Ok guys so I know the post is long but most of you will get the jist of it after the fist half. To the devs, please read this and take it into consideration. To the players please read and let the devs know whether or not you think this is a good idea. IF NOT then please for the love of God, point out why so that they know what it is we're thinking here.
*Disclaimer at bottom*
1: Impose 10 second static trade period at beginning of games. This gives everyone the opportunity to trade fairly at the beginning.
- also instead of increasing the market value of traded goods by 1.02's standards just lower it a little to make large player games managable in the amrket without hevly changing the gameplay on smaller maps.
AND
2: Create a bracket market system. Make the market much more volatile! I mean excessively so. If people keep buying then skyrocket the price. 1.02 Market max was 1600 for the hotfix make it 3000! I mean this seriously. Do it by implementing a ladder market strategy. Whereby after a certain amount of a resource has been purchased on the market the price makes a sharp jump to a next bracket. For example.
*SUMMARY*
Player A TEC Credit Driven
Player B Vasari Resrouce Driven
Bracket system + market flucutation.
Total credit investment into market resource determines bracket value.
3000-7500credits = 1st bracket, 7500-12000 credits = 2nd bracket, 12000 = 3rd bracket
1st Bracket 2nd Bracket 3 bracket etc... etc...
300cr 4 100res 600cr = 100res 900cr = 100res
100res 4 200cr 100res 4 400cr 100res 4 600cr
NOW... The brackets = the overarching mechanism of market fairness. As long as trading stays within a bracket the market will fluctuate up and down as it does in patch 1.03, but as soon as it passes the thresh hold into another bracket the price instantly increases by x amount. This can be done by simple makig the value jump a certain value per total investment in the market.
When ever a player sells resources, the credits he recieves is SUBTRACTED from the market total. Thereby allowing the market to be truly responsive to supply and demand while not allowing crediuts to become the dominant force. The system works in all types of environments as long as the rbackets are correctly determined duyring programming and testing. 4FFA will see less trading then a 10FFA but the wonderful thing about this system is that the increases are much less per bracket at lower levels then at higher levels. For example a bracket 5 to 6 jump would mean a differnce between 2K per 100 Res to 3K per 100 res or maybe evcen more! I think this is an absolutly imperative market startegy.
*RANT*
300 for 100 Metal --> players A, B, C all buy a 300 metal. The market starts fluctuating a little bit more volatily then 1.03 but not at all ridiculous to 1.02 (keep in mind your new market mechanism is MUCH better then the old one.)
So at this point we have a total of 2700 total credits invested by all players for metal. As soon as it crosses 3000 the price of metal stops fluctuating from whatever it is you currently have it set for and INSTANTLY jumps to 600 for 100.
This mechanim extends perfectly for resource selling as well. The more total invested money the more rsources are worth. Much more per bracket. Think of it like tax brackets etc. To lower the INSTANT change we saw occure from 3:1 --> 6:1 back to 3:1 what would NEED to happen is for someone (Vasari!!!) to sell their resources for that nice chunk of change!!! The amount given to the player in exchange for the resrouce is subtracted from the total creds invested into buying thus allowing the market to fluctuate betweeen brackets effectively and rapidly.
I think you shoyuld just straigh up implement this plan. It works. Most importantly I think out of all the possible solutions it will maintain the balance better. TEC will not be allowed to exploit the market like they can now, other races can now actually fight back with their lack of credit building. TEC players will now HAVE to control their spending, forcing them to immerse themselves deeper into resource gathering as well as trade. Because buying all your resources will only give your opponents the advantage of making more money at higher brackets. OMG this is so amazing. This will add considerable gameplay value to the 4X aspect of the game. If you took the time to read this please post your responses. If you agree please say so!!! The devs need to hear our opinions if they're gonna fix this!!!!
I love the game SD, annd IC. Please don't think of this as another person just posting their gripes about the latest patch. Games take years to perfect and so far you guys are doing exactly what it takes to make it happen by listening to the players. If I had studied computer science I would gladly make this market program for you, but unfortunatly I'm a tree hugging hippie. Sorry. Again, I love the game and the work you're putting into this, but I really feel strongly about this market system. I am positive it is the best solution to gaming markets as large as the one in SoaSE. Thanks for reading.