Casual genocide is one of the little annoyances in GalCiv2 as well: if you want to decommission a colony ship that's in planetary orbit, you have to launch it first, with a minimum of a million people on board. The player is forced to murder one million of his own citizens just to decommission that ship.
Yes, you need at least 1 population unit(1 million people) on board just to decommission a colony ship or troop transport. And when you upgrade a colony or transport ship in deep space to another kind of ship(like a constructor or freighter), those millions to billions of people are just kicked out and killed.
You misclick a bit and send a troop transport flying 1 parsec too far beyond it's escorts and 3 billion people die within a week when the transport gets attacked. And during planetary invasion, you must slaughter all alien taxpayers to take the planet.
GC2 is so obsessed with genocide that two races are completely focussed around killing and killing only: the Korath and their masters, the Dread Lords.
Anyone think nukes are bad?
Guess what, the Korath use a special spore bombardment that infests the atmosphere of a planet with thousands of trillions of extremely powerful germs. The moment these spores come
into contact with any living being, they take control of it and begin multiplying rapidly, converting the protein into crystalline prions so quickly that both the host creature and the spore are left dead in moments. Imagine this done to 16 billion people in 1 day. There are no survivors. And the Dread Lords are even worse...
The genocide in Sins is nothing compared to GalCiv. 1 'Population unit' probably translates into 1 million people. Even nuking out a 'heavily populated' planet will only kill at most, 1 third of a billion.