1) Siege Frigates: I know there has been a lot of discussion regarding siege frigates but I think it is undeniable that they need to be rebalanced. They are so ridiculously powerful at this point in time. Yes, I understand that they are expensive, but the computer knows and the players know, that the return investment is insane. With just one hanger, and a handful of defenders you cannot destroy a fleet of siege frigates (no escort required) before they wipe down your planet. This wouldn't be such a big deal if my second point wasn't a cause for concern.
dont rely on hangers, use turrets.
3) Phase inhibitors are tech 4. TECH FOUR! Let me say this again... TECH 4
...
thats insanely low...
and besides, its with regards to one race, TEC I assume.
There needs to be a mobile phase inhibitor
vasari. well, vasari have the only cruiser one (maybe excluding the advent)
stationary planetary inhibitors need to be tech one
hell
no they are far too powerful for that.
Siege frigates are insane.
*taps foot irritatedly*
15 hours gametime (something I doubt many have yet) does not equate to experience.
what you're proposing would protect noobs from everything that could threaten their slowly expanding little 2 planet empire, but removes ALL skill associated with the game, its a terrible idea all the way around.
I'm trying to be polite, but right now stressing how wrong these propositions are takes priority. it would annihilate all chance of sneak attacks, decimate anything but turtle games.