Mtn Man,
I imagine these are all deliberate compromises to make the game scalable for as wide a range of systems as possible. It would probably be too much work to create special animations, etc. for high-end computers.
Mountain Man, hate to do this to such a fine thread, but here goes...
Homeworld managed to have ships come out of the shipyards and take up station/fly to rally point without an issue ALMOST A DECADE AGO.
Don't get me wrong, I love Sins, awesome game and IC has my money and money from several RL friends of mine so it HAS to be a great game, right? But there are some basic things that computers in 1999 (Homeworld release year) could handle just fine. You can't honestly tell me that this game scales back to hardware from 1998.
IronClad, give us those detail animations that we know our comps can handle, come on guys. We're all grognards to some degree or another in here (or else we would be out playing TF2) and yes the details DO matter.
No rotating turrets? BAH.
Ships don't leave drydock? BAH!
Bombs come in from out of nowhere? DOUBLE BAH!
Fighters blip all over? Oh come on! BAH.
Such an awesome game, I love it and will play it, but you guys KNOW you can manage to get all those things right.