Greetings,
I am having fun to mod and I already expanded the tech tree under Planetary invasion and under Ethics to make 4 times more research. It is simply because I often maxed out the fun stuff in the tech tree and after a while, diplomatic victory is impossible to attain without really wiping the enemies.
Anyway...
I noticed it is always quite easy to kill the starbases if you don't park a powerful fleet on the tile. Even if the base is fully upgraded, it can't stand an enemy fleet. Anyone tried (or has thoughts) about making the starbases really more powerful so the resources you put toward them won't be wasted so fast by war?
When you have a fully upgraded economy starbase, it is like having 20 constructors invested in it. At about 1100 BCs each, it is like having 24,000 BCs going into smoke at the first war. Personally, after I saw again and again my fully upgraded defensivelly and attack wise my starbases, I now just upgrade the economic/influence modules. I'll make a military starbase only if I need to take a particularly well defended planet.
I did not check the XML files in details yet, but by boosting the starbases HPs and weaponry it should solve the issue. Also, maybe by expanding the starbase reseach tree, it could have a better tree components.
Thank you