I don't want Cultural border to equal the Political border. Influence is a very fliud element in GCII as it changes from week to week sometimes. Political Borders are much more rigid on those same timeframes in that they don't change from week to week. I also don't want the same thing that Civ 4 does, because well, thats a different game.
What I would like as a solution would be to extend the diplomacy screen so that you can create treaties with AI civs for control over specific sectors (or parts of sectors maybe). I outlined this idea in another, similar post elsewhere, so I won't go too deep.
Essentially, you get to use diplomacy to negotiate for specific rights/activities and control over a specified sector or sectors. These treaties only affect those AIs that are specified in the treaty. This allows even the UP to have some different votes on sector allocations/rules.
So you could have a treaty that limits the Drengin from travel thru sector 5, 5 and the Korx have trade passage rights for a nominal fee and the Altairans have free reign because no treaty has been specified yet.
The UP could meet and vote on a resolution that would limit trade tarrifs thru controlled sectors to a) 1BC

2BC c) 5BC or d) 0BC.
To those that talk about how "this is space" and "vast distances". I would like to remind you that early in the game I can build a ship that can zip across a whole sector in 1 week, not to mention that the planetary systems in this game show planets several parsecs away from their suns, which of course is ludicrous. As far as "how would you enforce borders?", please refer to my comment above about my ship and then put some sensors in the area (or Eyes) and, like borders on our own world, each nation is responsible for policing their own. If an AI violates your Treaty, you can start a trade embargo or go to war, etc.
The diplomacy screen is one of the pieces of the game that could have alot of new features added to make the game that much more entertaining.
Cheers,
Reaver