AW Trespasser did it to prove a point; keep on clicking turns after turns (at endgame) should not affect score, but since the current system is broken... so now his 4 year old son is the best Metaverse GalCiv 2 player.
Hopefully Stardock would finally notice the problem and fix it.
If the current system is based on “the area under curve” (turns in x-axis, score of each turn in y-axis), then with additional turns, the area will continue to increase to infinite.
If the system is based on “the average score per turn,” then since score of each turn at endgame stage would always be higher than the average of previous turns, the score would continue to increase, finally converge to the highest score per turn at endgame stage.
Either way, both systems encourage dragging out the game as long as possible to increase the score.
Personally, I think the score system should be based on the Highest score in a single turn.
1) Thus, once it has reached the max, no matter how long the game dragged out, the score won’t change.
2) It would represent the score of a lost game much better as well. built up a huge empire but now it is gone… the score shouldn’t decease by that much
3) Allies’ score should add/factor into player’s. thus encourage alternate route to victory instead of military conquest.
4) Difficulty level must factor in more. (I have seen 240602 for a 22 year gigantic military conquest at Beginner level. while my 5 year gigantic military conquest victory at Crippling is only worth 71727!? It is less than 1/3!!! How is this fair? I could be half sleep playing at beginner level and still achieve military conquest within 4 years... 22 years?!)
5) can’t think of any right now…(have to get back to work)