Ok, there's a lot of people saying that the CIv4 AI is bad and the GC2 AI is good and as I long time player of Civ4, I am going to set the record straight:
The AI kicks my butt at Normal. Sorry, your majesty, that you are so great and intelligent that even GalCiv AI can't live up to your lofty expectations.
To the guy who said Civ 4's AI is better, that's insane. Even I can beat Civ 4 with lots of players quite a few notches up.
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Oh really? A few notches up? Emperor difficulty is extremely hard to win on, there's lot of posts from frustrated people who play tens of games and haven't won on Emperor left. There are two levels higher than Emperor and I think there might be 1-2 people that can win on that level and not nearly all of the time. Contrast that to GC2 where people have been regularly beating Suicidal difficulty within a few days of the games release and never losing a game.
It doesn't allow me to trade very much with it and so restricts what players can do that it takes a cop out.
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Yeah, it's called game balance. Civ3 had the same options for trading that GC2 does and it was a disaster just like the trading in GC2 is. I would say the trading in GC2 is worse, trading 50 BC to an AI for 100 BC? Please.
Were the borders put in because they're cool or because they help the computer AI? Does it red-out the techs and other things you can trade for better strategy or because the computer AI is easily exploited?
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Actually, red-ing out diplomacy options is one of the best features of diplomacy in Civ4. GC2 is constantly changing the way AI handles trades because it is so broken. GC2 would be a lot more fair if the AI reded-out it's military techs when it first researches them. If you've been at war with someone since the game started, shouldn't they never trade with you? I'm sorry but Civ4 gets the edge here again, being able to trade anything to anyone is not strategy, it is cheese and unbalanced.
NO OTHER game other than GalCiv II has ever had an AI that did the things it does. Messages to player showing that it sees what I'm doing. Flanking my forces. Avoiding some units to get to others. Adapting tactics and strategies.
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The 'knows what you are doing' in GC2 isn't very intelligent at all. Every race that is right next to me 'knows what I am doing' eventually. Even though I am not doing anything or just passing through his territory. And if he knows what I am doing, why doesn't he like, stop it? Flanking? Civ4 does that with back door transports and constant raids. I am not sure if the GC2 AI actually flanks at all, it does send a 2 speed fleet with a transport in it to some random part of my empire. But this is 100% of the time completely ineffective, it is not organized at all. GC2 AI never raids, it will hit a freighter if it is in range, that's about it.
And they keep making it better. The game's only been out what? 4 weeks and they keep listening to what we're saying and making it even better! The game already has a trophy room of awards from the original release. That they keep improving it still speaks volumes of the type of people they are.
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Awards? Please, you read some reviews from sites that were written when the game was first released. They played what, 1-2 games and can comment on the AI? No, sorry it takes tens of games to get a feel for the AI. "Professional" game reviewers have a deadline, very limited time to play and may not even like the game. They are great at writing summaries and thoughts on the games ideas but not on details like indepth strategy and the AI.
I really like this game, but saying the AI is good or top notch is 'insane'. Only two types of people will claim the AI is good:
1) Those that can't play very well (the AI was great before I started pumping out colony ships fast and grabbing resources and stuff, now the AI stinks to high heaven)
2) Fanboys and people who believe all the 'hype' about the AI in GC2.
And I'm saying this as someone who really, really likes the core game in GC2.
Actually I don't think you can say that the AI is either bad or good. Between the AI's poor ship design, ship movement, fleet creation, troop transport protection, research path, planet improvements, starbases, targeting, etc, etc, etc I can't tell if the underlying AI is actually good or not. But I can say this, the AI in GC2 never tries to win the game (it does it on accident more than anything) or tries to suprise attack and that in itself shows that the AI needs a lot of work.
Sorry I'm not more constructive, but I am waiting my criticism until the next major patch. The original poster covered on a lot of the major flaws in the AI and it's all 100% correct.
Oh and lastly, I always refer people who claim the AI is good to this thread:
https://forums.galciv2.com/?ForumID=346&AID=106940#837265
The only people who say the AI is pretty good admit that they aren't very good at playing the game and some say that the AI suprised them but they still won fairly easily.