Many of you who don't understand how unbalanced combat is haven't taken the tactic I outline to it's logical conclusion. For the record, I play almost exclusively on gigantic maps with 9 civs on Intelligent. I've yet to encounter a single game where I lost any more than 9 ships total, through an entire game. I rarely have the opportunity for the game to exceed a early-mid-game level of tech (for the AI anyway) due to how overpowering my ships will completely dominate all the other civs. Since employing this tactic, I've yet to lose a single game, and the few times I lose combat is due to a sacrifice play early on in the game. Further, you're missing a critical point in that without having to research defense, you have a significant advantage in tech spending that the AI does not, thus the technology disparity grows every turn. By mid-game, I'm usually doing a minimum of 5 (yes FIVE) times the max HP of any ship the AI can field. Even with max defense for the weapon type I'm using (usually missiles), I'll always destroy all opposition in the first turn. The AI simply has no way of defending against this tactic if used correctly. Without initiative, combat is extremely unbalanced. At the absolute least, I'd recommend just tossing in a completely randomizing factor into combat to determine who gets first strike, though really, that's not an ideal solution, as that borders a little too close to things like combat from Civ3.
As for startup options, why would anyone be opposed to having options? If you don't want to use them...don't. Why would you care if other people have the option? And I'm afraid I can't agree with you Voqar, Anomalies, Resources, Starbases, and Minor Races are not a fundamental part of the game. They're add-ons to the core aspects of the game. The game would be completely playable without any of them. The reason for my requests are because all of them are highly exploitable to the point of completely unbalancing the game on their own. But again, if you don't want to disable them, then don't. I don't understand why you'd care if I played without them.
As for tactical combat, I'd like it, but I honestly can't see them implementing it at this stage of the game's lifecycle.
Jebus