Ok, I have a question for those on both sides of the fence here.
My question for the DRM/Starforce camp is: What is the relative cost per game disk to have these copy protections?
My question to the GC2 developers is: In your opinion, is it cheaper to have a programming team that creates frequent updates (and also making more content thus making the game better) than it is to subscribe to some form of copy protection scheme?
To users out there: Would you rather have annoying DRM / copy protection schemes or frequent updated content?
I think game developers, publishers and consumers have a lot to think about in the years ahead about their relationship to each other.