When you load a game your ships with have x/0 instead of x/x in movement. For example one of my fleets has a movement of 9 spaces or 9/9 when i haven't taken any. Well when I load a game it will have 9/0 instead for that first turn. That might not seem like a big deal because if I move 9 spaces I will be at 0/0 and the following turn I will have 9/9 like im supposed to, but there is something else. When you attack an enemy ship like this (when you have x/0) you will be automatically leveled up giving you more hit points, and more movement. I noticed this when i load and attacked a ship. My ships leveld up and i had extra hit points, and a movement of 12/0
-What does this mean
Well since I had 12 movement, I could now reach one of there planets. I destroyed all there orbiting ships and the fleet had leveld up so much they had about 48/52 hit points and roughly 25/0 movement. I then praceeded from planet to planet wipeing out every ship they had. By the fleet had about 117/125 hit points, and 83/0 movement. which is enough to reach the next enemies star systems by a long shot, meaning I could theoretically wiped out the whole galaxy (as far as enemy ships go), in One turn with one fleet. I cound't be destroyed either because of all my hit points.
Pretty cool eh